- C Programming Tutorial
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- Decision Making in C
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- C - if statement
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- Loops in C
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- Functions in C
- C - Functions
- C - Main Function
- C - Function call by Value
- C - Function call by reference
- C - Nested Functions
- C - Variadic Functions
- C - User-Defined Functions
- C - Callback Function
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- C - Recursion
- Scope Rules in C
- C - Scope Rules
- C - Static Variables
- C - Global Variables
- Arrays in C
- C - Arrays
- C - Properties of Array
- C - Multi-Dimensional Arrays
- C - Passing Arrays to Function
- C - Return Array from Function
- C - Variable Length Arrays
- Pointers in C
- C - Pointers
- C - Pointers and Arrays
- C - Applications of Pointers
- C - Pointer Arithmetics
- C - Array of Pointers
- C - Pointer to Pointer
- C - Passing Pointers to Functions
- C - Return Pointer from Functions
- C - Function Pointers
- C - Pointer to an Array
- C - Pointers to Structures
- C - Chain of Pointers
- C - Pointer vs Array
- C - Character Pointers and Functions
- C - NULL Pointer
- C - void Pointer
- C - Dangling Pointers
- C - Dereference Pointer
- C - Near, Far and Huge Pointers
- C - Initialization of Pointer Arrays
- C - Pointers vs. Multi-dimensional Arrays
- Strings in C
- C - Strings
- C - Array of Strings
- C - Special Characters
- C Structures and Unions
- C - Structures
- C - Structures and Functions
- C - Arrays of Structures
- C - Self-Referential Structures
- C - Lookup Tables
- C - Dot (.) Operator
- C - Enumeration (or enum)
- C - Structure Padding and Packing
- C - Nested Structures
- C - Anonymous Structure and Union
- C - Unions
- C - Bit Fields
- C - Typedef
- File Handling in C
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- C - File I/O (File Handling)
- C Preprocessors
- C - Preprocessors
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- C - Preprocessor Operators
- C - Macros
- C - Header Files
- Memory Management in C
- C - Memory Management
- C - Memory Address
- C - Storage Classes
- Miscellaneous Topics
- C - Error Handling
- C - Variable Arguments
- C - Command Execution
- C - Math Functions
- C - Static Keyword
- C - Random Number Generation
- C - Command Line Arguments
- C Programming Resources
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- C - Quick Guide
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- C - Useful Resources
- C - Discussion
Pointers to Structures in C
If you have defined a derived data type using the keyword struct, then you can declare a variable of this type. Hence, you can also declare a pointer variable to store its address. A pointer to struct is thus a variable that refers to a struct variable.
Syntax: Defining and Declaring a Structure
This is how you will define a new derived data type using the "struct" keyword −
struct type { type var1; type var2; type var3; ... ... };
You can then declare a variable of this derived data type as following −
struct type var;
You can then declare a pointer variable and store the address of var. To declare a variable as a pointer, it must be prefixed by "*"; and to obtain the address of a variable, we use the "&" operator.
struct type *ptr = &var;
Accessing the Elements of a Structure
To access the elements of a structure with pointer, we use a special operator called the indirection operator (→) .
Here, we define a user-defined struct type called book. We declare a book variable and a pointer.
struct book{ char title[10]; double price; int pages; }; struct book b1 = {"Learn C", 675.50, 325}, struct book *strptr;
To store the address, use the & operator.
strptr = &b1;
Using the Indirection Operator
In C programming, we use the indirection operator ("→") with struct pointers. It is also called the "struct dereference operator". It helps to access the elements of a struct variable to which the pointer references to.
To access an individual element in a struct, the indirection operator is used as follows −
strptr -> title; strptr -> price; strptr -> pages;
The struct pointer uses the indirection operator or the dereference operator to fetch the values of the struct elements of a struct variable. The dot operator (".") is used to fetch the values with reference to the struct variable. Hence,
b1.title is the same as strpr -> title b1.price is the same as strptr -> price b1.pages is the same as strptr -> pages
Example: Pointers to Structures
The following program shows the usage of pointers to structures. In this example, "strptr" is a pointer to the variable "struct book b1". Hence, "strrptr → title" returns the title, similar to "b1.title" does.
#include <stdio.h> #include <string.h> struct book{ char title[10]; double price; int pages; }; int main(){ struct book b1 = {"Learn C", 675.50, 325}; struct book *strptr; strptr = &b1; printf("Title: %s\n", strptr -> title); printf("Price: %lf\n", strptr -> price); printf("No of Pages: %d\n", strptr -> pages); return 0; }
Output
Title: Learn C Price: 675.500000 No of Pages: 325
Points to Note
- The dot operator (.) is used to access the struct elements via the struct variable.
- To access the elements via its pointer, we must use the indirection operator (→).
Example
Let's consider another example to understand how pointers to structures actually work. Here, we will use the keyword struct to define a new derived data type called person and then we will declare a variable of its type and a pointer.
The user is asked to input the name, age and weight of the person. The values are stored in the structure elements by accessing them with the indirection operator.
#include <stdio.h> #include <string.h> struct person{ char *name; int age; float weight; }; int main(){ struct person *personPtr, person1; strcpy(person1.name, "Meena"); person1.age = 40; person1.weight = 60; personPtr = &person1; printf("Displaying the Data: \n"); printf("Name: %s\n", personPtr -> name); printf("Age: %d\n", personPtr -> age); printf("Weight: %f", personPtr -> weight); return 0; }
Output
When you runt this program, it will produce the following output −
Displaying the Data: Name: Meena Age: 40 weight: 60.000000
C allows you to declare an "array of struct" as well as an "array of pointers". Here, each element in the struct pointer array is a reference to a struct variable.
A struct variable is like a normal variable of primary type, in the sense that you can have an array of struct, you can pass the struct variable to a function, as well as return a struct from a function.
Note: You need to prefix "struct type" to the name of the variable or pointer at the time of declaration. However, you can avoid it by creating a shorthand notation using the typedef keyword.
Why Do We Need Pointers to Structures?
Pointers to structures are very important because you can use them to create complex and dynamic data structures such as linked lists, trees, graphs, etc. Such data structures use self-referential structs, where we define a struct type having one of its elements as a pointer to the same type.
An example of a self-referential structure with a pointer to an element of its own type is defined as follows −
struct mystruct{ int a; struct mystruct *b; };
We shall learn about self-referential structures in the next chapter.